Encounter Resolution
An encounter occurs any time the PCs cross paths with an NPC or Monster and there is the potential for combat (e.g., in a dungeon or wilderness setting).
PHASE 1: Initiate Encounter
PHASE 2: Surprise
- Skip if there is no Surprise among combatants.
- Actors that surprise foes make declarations and actions are resolved (see PHASE 3: Combat below for details)
PHASE 3: Combat
Refer to Combat Actions for a list of potential actions in combat.
- Declarations (GM then players)
- Roll Initiative (d6)
- Follow the Order of Operations in Combat (Coming Soon)
See also: Combat Modifiers.
PHASE 4: End Encounter
This phase will vary based on the outcome of combat:
- Pursuit — If combatants fled, surviving foes may pursue. (See Pursuit)
- Turn of Rest — Combatants must rest for one turn after combat or pursuit concludes. No exploration is possible. Characters may bind wounds and use healing magic.