Combat Modifiers
The following modifiers apply situationally in combat.1
| Situation | AC Penalty | Attack Modifier |
|---|---|---|
| Flank Attack | No shield | - |
| Flank (Rear) Attack | No shield No dexterity bonus | - |
| Rear Attack | No shield No dexterity bonus | +2 |
| Encumbered or off-balance | No dexterity bonus | +2 |
| Stunned, Prone or Motionless Opponents | No shield No dexterity bonus | +4 |
| Fleeing Opponent (see ) | No shield No dexterity bonus | +4 |
| Magically Sleeping or Held Opponents (in melee) | Auto hit | x2 attack routines Max damage |
| Magically Sleeping or Held Opponents (no melee) | Auto hit | Killed or bound Rate of 1/round ** |
| Invisible Opponents | Special* | -4 |
| * Cannot be attacked unless attacking or detected somehow | ||
| ** Applies to essentially helpless foes 2 |
Special “To Hit” Bonuses
The following modifiers are elaborations on those listed in the table above.1
| Situation | Modifier |
|---|---|
| Opponent encumbered, held by one leg, off-balance | +2 |
| Opponent stunned, held by both legs, slowed, partially bound | +4 |
| Opponent magically asleep, held, paralyzed, totally immobile | automatic* |
| * Per DMG, 67: |
References
- DMG, 67 “Special ‘To Hit’ Bonuses” and “MELEE, Magically Sleeping or Held Opponents”
- DMG, 70 “Special Types Of Attacks”
Footnotes
Footnotes
-
Combat Modifiers: Modifiers appear in two spots in the DMG, on page 67 and 70. These modifiers overlaps somewhat, but not entirely. I have tried to combine everything into this table, but I have also included the modifiers from page 67 below as elaboration. ↩ ↩2
-
Helpless foes — Regarding “magically sleeping or held opponents” per DMG, 67: “In totally immobilized and powerless situations, the opponent can be fully trussed, slain, or whatever in 1 round, so no bonus need be given.” I believe the above qualification in the DMG is situational. I magically sleeping medium or close-sized humanoid can be killed in one round. This might not apply to a giant, dragon, demon, etc. ↩